Puzzle Hunt

Sponsored Project: CicLAvia + Project-Based Learning

Duration

16 Weeks - Fall 2022

Main Roles

UX Research
UX Design
Photographer

Team Ocelot

Christian Suarez
Noelle Tobias
Julia Wetterdal
Juan Zitara

View Executive Summary

The Challenge

Client:

CicLAvia, a non-profit organization whose mission is to create vibrant public spaces, encourage alternative methods of transportation, and to bring together communities throughout the greater Los Angeles area. They strive to do this mainly through their many open-street events that create day-long car free streets. SMC IxD was split into six different teams each with a different event lens to look through and help improve. Team OCELOT was looking through the lens of physical event experiences.

Problem:

During CicLAvia events, to progress along the route attendees must ride through various hubs containing different sponsor booths. While some sponsors are easily recognizable and well-known companies, others are small or new groups unknown to the public outside of their local areas. Thus, these smaller booths do not receive the same amount of visitors.

Insight:

In order to bring more attention to their spaces, some sponsors both small and large involve visitors through various activities. While this can be a great way for CicLAvians to participate in more ways than just racing through the event, activities end once people leave the booths. Another way sponsors choose to draw people in is through free merchandise and swag, which is something many participants look forward to most when attending CicLAvia.

Solution:

The puzzle hunt creates a unique route-long experience that isn’t limited to a single booth or hub. It can be strategically used to bring more CicLAvians to lesser known booths and gives sponsors an opportunity to easily engage in discussions about who they are and what they do. For those who look forward to going home with memorabilia, they can take home a one-of-a-kind event specific collectable and display it in its own dedicated frame.

Research

Research Plan

We began the research phase by creating a research plan. Considering the scope of this project and the importance of creating something that would be implemented in an actual CicLAvia event it was important to have an organized and structured approach to our research. Each team member performed their own various form of research (secondary research, mood boards, competitive analysis) and then we came back together as a group to review and synthesize our collected data.

Subject Matter Expert Interviews

We conducted virtual interviews with multiple real world experts with knowledge and experience in physical event experiences. These experts included a CEO & founder of Design in Color, the public engagement lead at NASA JPL, a senior manager of the LA Metro Art Program, and president & co-founder of CARS. Their past experiences and current positions provided them with valuable knowledge that gave us further insights into this lens.

CicLAvia Heart of LA

We created surveys to gather both qualitative and quantitative data and surveyed event attendees at our own booth space. Due to our specific lens, we also created a survey for the sponsor booths to better understand things form their point of view. As this was an all-day event we also did observational research around the many various booths at multiple hubs.

Journey Map

We reviewed the data we gathered from the event and placed them into clusters based on similarities. We used these clusters, our prior research, and the interviews to form insights and identify opportunities. Next we created multiple how might we statements and selected one to move forward with. Using the HMW we created a physical journey map of possible ways to improve the user experience at the five points of entice, enter, engage, exit, and extend.

Design

Prototyping

We started mocking up different puzzle sizes and piece configurations. We also mocked-up different image options to go on the puzzle that represented the upcoming event.

PBL

Once we had all of the size details sorted out, we sent the measurements and image files to Project-Based Learning. PBL is local school program we collaborated with to complete production of the puzzles.

Advertising

We created a unique logo to promote the puzzle, and to be used on all of the social media advertising. The logo was further used for the day-of-event printables.

Final Results

Social Media & Printables

For the day of the event; two printable guides, one full 8.5x11 sheet and the other a 8.5x5.5 leaflet. The full sheet was used as a display at both participating sponsor booths and at CicLAvia info booths as physical set of instructions. Additionally, a social media booth list was posted.

Final Puzzle

The final result was a nine piece square puzzle with a "CicLAvia.com"-burned wood frame. Each of the nine pieces was placed at its own small or new sponsor booth across all 5 different hubs. The wood frame was split between the information booths at each hub.

Future Possibilities

#1
Increase puzzle amount over a shorter distance or decrease puzzle amount over a longer distance.
#2
Increase the amount of frames to be equal to the number of puzzles, and have the frames all at one booth.
#3
Test larger sizes and more pieces per puzzle.

Reflection

This was an amazing project to work on and a great learning experience. My understanding of what exactly UX is was challenged and grew as a result of this. Working through the lens of physical event experiences for the first time, I found myself confused as to what exactly our end result could be. There was no digital aspect and although our end result was a "product", an ordinary or traditional product would not fulfill our desired outcomes. Rather we were building something more abstract; something to fulfill a large space, an EXPERIENCE. The depth of our research also helped me grow as a researcher to the point in which I felt we were conducting true psychological research. Hosting our own booth to conduct our surveys was a first for me and was a great taste as to what hosting an event space could be. Unfortunately, our group was unsuccessful in receiving surveys from sponsor booths at the Heart of LA event due to a lack of importance on their side. In retrospect this was completely understandable as many of the people working the booths were simply volunteers lacking the knowledge that went into planning the booth, and they were busy with their own jobs. Despite this, both our interviews and surveys allowed me to freely fulfill and practice my love for asking questions. This was my first IxD project to get completely shipped and implemented, and it could not have been completed without the collaboration of my own team and the help from the team at PBL.

Tools Used

Illustrator
InDesign
Photoshop
Audition
After Effects
Canva
Jamboard
Forms